
Twitch camelot unchained free#
If we have to further delay the Alpha beyond that date, we will compensate all of our Backers with a combination of Founder's Points, CSE Points, and free days of subscription. That being said, what is the rest of our plan going forward? The second part of the plan is the Alpha Guarantee. While I hope this will be the last time I have to do something like that, I and the studio will do what is necessary not what is expedient. While the second stream was made necessary by the lack of clarity and flawed communication in the first presentation, it was something that I felt had to be done. Today I did two Live Streams about the change to Alpha Testing as well as this email. The first and most obvious one is to continue to maintain the kind of communication and openness with our Backers that we have shown since even before our Kickstarter began. Our plan to thank our Backers for their commitment in the past, present, and future is made up of several parts. We know that we have to hold ourselves to a high standard because of the faith and commitment that our Backers have shown us and we plan to reward that commitment not only by our work on the game but by actions such as I'm going to talk about now. We could have cut corners and made some sleazy design decisions and said "Alpha Begins Now!!!" but we won't do that. Just as with our delay of the BSC Daze, we are devoted to only releasing this game when it is ready to be released. (Action, Interaction, and Reaction) system, that we talked about in the BSC days, of ability interaction has been up and running in our Internal Test for weeks, and we are working on implementing the next steps of its development.Īs per earlier updates, we specifically slowed hiring of additional personnel, so while we are behind schedule, we have also spent less money than we projected. Some of these changes are listed later on in this update. Between the BSC Days and the present moment, there have been huge additions to the game engine and tech. The state of the game engine and the improvements that have been going in have allowed us to make up some lost ground, but obviously not enough. First, all of our new engineers are meeting or exceeding our expectations for them. Now, is this all bad news? No, there is some good news here too. Andrew and I had to spend far too much time on the hiring process and as we have talked about before, we have a pretty thorough process. Spend more of studio leadership's time on interviewing prospective candidates. Slow the hiring of additional artists and asset creation as the latter might have changed as our tech evolved and left us with a lot of less-than-useful assets. resources only on tech foundations of the engine. This put engineering far behind schedule, which led us to:įocus the vast majority of our programming. We had hoped to fill most of those slots by the end of 2013. Why are we late? As mentioned in other updates, we were unable to fill most of our engineering openings until May 2014. The first thing I will address now is why we are late. While the Alpha Test date, like all of our dates, was "estimated," that does not mean that we should be satisfied with just saying "We're late," and move on. We are deeply sorry that we have to delay the opening of Alpha Testing. We are committed to an open and transparent process with our Backers, and what we are going to talk about today, with the delay and everything else, will further emphasize that commitment. During our Kickstarter, we promised that we would always be upfront with news, whether good, bad, or middling.
Twitch camelot unchained update#
Update your settings here, then reload the page to see it.Ĭall it what you like we are late, behind schedule, etc. This content is not available due to your privacy preferences. It is gratefully appreciated by myself and the team." In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now.


On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch.
